tirsdag den 9. maj 2017

Curse of Sunder - Death House

In an earlier post, I mentioned Curse of Sunder, a homebrew version of Curse of Strahd that we've started playing and streaming once per week.

The Party
The players decided to create a party of from the Freelands, which means they are playing elves and goliaths.
  1. Morad is played by an old friend of mine who streams the games on his gaming youtube channel. He'll be playing the elven fighter in the group, with a massive two-handed sword.
  2. Ei'wyn is played by a friend who I started playing rolegames with years ago. He'll be playing the elven cleric in the group, a character specialized in knowledge and spellcasting.
  3. Chrella is played by a new friend, a youtuber I met when working on D&Danmark. He'll be playing the half-elven ranger in the group, the scout.
  4. Salogel is played by a new friend whom I met at last years charity event. He'll be playing the goliath bard in the group, the support character.
Streaming
We're streaming the games on various channels for two hours every week.
Furthermore, I'll also be creating short 10 minute videos where I remove all techincal stuff, irrelevant talking, and dice rolling (which I'm making visual instead). The videos are made so that you can listen to them as podcasts.

Session 1-3
The first three sessions covered the introductory adventure called Death House. The homebrew version is that the party was hired by an elf called Tilar Durst to recover his two grandchildren from the ruined city of Zehnos. I will try to avoid spoilers too much, since you can watch the videos here.

In short, the party explores Death House as it is described in Curse of Sunder, except there's another religion behind it. I changed the names to elven names, and use the house as a shadow crossing into the Plane of Shadows, which is where most of the campaign takes place. I also changed Strahd into a female shadar'kai called Sunder who is not a vampire, but has another dark secret.

The party avoids the house turning against them through very creative roleplaying at the end of the dungeon. They sacrifice a living being without sacrifing any party members, and appease the cult, which means the house doesn't attack them and they get to leave peacefully. For more details about how they do it, check out the videos.

tirsdag den 2. maj 2017

D&Dalmose

I mentioned in an earlier blog about a 2 hour weekly session that I started running with children in my local community. We played 8 hours over the course of a month, and the project attracted a number of children. At one point there were 7 children at the age of 8-12, but usually there are 3 children who show up every single time.

Storm King's Thunder
The players created characters, and nearly every single player ended up creating a half-elf rogue. Fortunately, it is still possible to have a balanced game even without covering every single role. The party travelled to Nightstone to meet up with friends and family, only to find an abandoned city. The players started exploring the city, looting it, and killing goblins, until they reached the castle where they met the guards. They recruited the guards and returned to clearing out the town of goblins until the Seven Snakes arrived. Everyone made friends, but the Seven Snakes tried to trap the players and guards within the city. Meanwhile, the party started to assassinate Seven Snakes, who had spread out to secure the city. It all culminated into a fight, which was never resolved before we continued to the next adventure.



Lauritz' Campaign
The reason we stopped Storm King's Thunder is because one of the children wanted to try and be the DM. I had the pleasure of trying a real kid's game where the party had travelled to a city in search for food due to starvation at home. We found a tavern filled with food and a quest giver who was slain by the tavernkeeper whom we ended up fighting. The tavernkeeper used a device to close off the city so that we couldn't escape, but the quest giver had given us clues to how we could get free. This clue led us to a hidden prison with eight cells filled with monsters, traps, and loot. We have cleared the prison and reached the last chamber.

To be continued.