Monster stat card
Here's an example of a stat card I've created.
Visual design
Step 1 - Size: I've created a card that enables me to print 9 pieces of them out on an A4 paper.
Step 2 - Background: I found a parchment background that I've used as the background.
Step 3 - Theme: I found a dark banner symbolizing chaos, which is the enemy faction of the adventure that I'm creating monsters for. I will probably create a green grassy theme, sky blue theme, and other such theme for other factions of future adventures.
Step 4 - Top: The top border was the hardest for me to find. I needed one that was aesthetically pleasing but also symmetrical with a center, so I could use it to center text on to the card more easily. I will probably use different borders for different factions.
Text
Step 5 - Name: I added the name of the monster at the top of the card.
Step 6 - Stats: I then added relevant stats such as initiative, speed, AC, HP, saving throw, attack and damage, special abilities. I replaced level with initiative from the stat cards from the Miniature's Handbook, since I don't need level on these cards, and I added saving throw at the bottom since I wasn't sure where else to place it. The special abilities can also easily include additional features and explanations, but I've tried to keep it short.
Step 7 - Commander Effect: If the creature serves as a commander of a group of enemies, that creature is given a special effect as part of the mass battle rules I'm using. In this example the creature is an Avatar of Chaos, since it's a commander of a chaos force consisting of elementals, primarily fire elementals. I've given other commanders different effects.
Step 8 - Image: As a final touch I've added an image with 50% opacity to illustrate the monster, which should make it easier for me to find a specific monster quickly when sifting through the cards.
What's a quadrin?
A quadrin was an old copper coin, which Webster explains was “in
value [worth] about a farthing”. Its name can also be used figuratively of any
tiny amount of something, or an insignificant amount of cash.
I
use the word quadrin to cover
everything from combat encounters, non-combat encounters, events, and
locations. In this case a quadrin is used to describe an amount of a small
adventure, which is part of a larger campaign, thus a tiny part of the
campaign. It is easier to use than “encounter”
since not all parts of the adventure are combat or non-combat encounters
and it thus also adds a streamlined word I can use so I don’t have to
differentiate between an event, a location, and an encounter.
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